There are also no restrictions as to what your new model/mesh can "be" inside the game world.
It can be a rock, a new bridge, a new terrain patch, new tank or super-weapon,
brand new "game effect", or any other object within the engine.
While it is almost impossible
to fully detail the process in this short section, rest assured that with
enough skill and understanding of the engine, unique games,
complete with their own distinctive menus and GUI interface maybe created
using the Quantum Legacy engine. These types of complex modifications
will be known as "Total Conversions".
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